Max msp 5.1
#Max msp 5.1 install
I made a fresh install of everything (Jack and ASIO4ALL) just to make sure it's not them. I've been always using ASIO4ALL for simplicity. I haven't changed anything in the scenes (I have surround 7.1 in my default speaker mode but changed also to Stereo, System Sample both in 0, DSP buffer in Best, max virtual in 512 and max real in 32, ) I have LMMS and Ableton working nicely. Hi, it didn't work either in Unity 2019.3. My main purpose of using jack-audio-for-unity is using multiple USB audio output devices (2x 5.1 systems and 2x 2.1 systems) and 2 different mics (optional) to reroute audio channels to different devices. The only inconsistency I see is that while jackaudio uses 48000, my devices use 44000 (I also have an special mic at 16000). My Jack Audio Connection Kit window is a bit different from the one showed on Github, but I use the same parameters:
Yes, I followed the instructions in Jack Audio So that's a limitation which I didn't have enough time to pay attention toĮdit: One more thing for completeness: the easiest solution without (too much of) plugins and coding which would make sense would be having external SW handling channel separation (and possibly all audio) communicating with Unity usually via OSC
One note to 12 sources though: I *think* you will hit FMOD limit with how many systems are allowed to be created at any given time if you try to use them for all channels at the same time (due to how the plugin is currently designed) It uses FMOD Studio in more direct way (not all of its functionality) and this is done by applying a custom mix matrix to the playing channel so it can be customized in various ways.
#Max msp 5.1 update
Click to expand.I've spotted this question some time ago but we got around it only recently - in the last update (not yet live on the asset store) I've added new MultichannelOutputDemo demo scene which plays a MONO clip on user selected channel of selected output device - you can test this in demo builds which are linked on the page (the plugin is linked in my signature)